// archives

Virtual Worlds

This category contains 2 posts

Entropia Universe: Earn real money with an MMORPG

Some time during Summer 2007 while reading up on the CryEngine 2, the technology behind the first person shooter Crysis, I came across an article that mentioned a company that was licensing the engine for their upcoming virtual world. So I was curious to see what happened to that project and while searching I came […]

SLBuzz.com snapshots are working again!

Earlier today Torley Linden contacted me to let me know that SLBuzz had stopped processing postcards sent from within Second Life.
Turns out that the issue was that the format of the embedded meta data had changed which the parser couldn't cope with. The new meta data is better as it also includes the region coordinates, […]

MetaverseData beta starts

The key problem with developing for Second Life thus far has always been the less than sufficient APIs that Linden Lab offers.
When it comes to communicating with objects in-world, you have the choice of the reliably broken XML-RPC, polling from in-world via llHTTPRequest(), or sending bite-sized data snippets by email. To make it easier, faster, […]

Second Life Preview with Voice Beta!

While most of you are probably aware of this already, there's a Beta Version of Second Life available with Voice support.
Jeremy Flagstaff blogged this on SLPodcast.com and Johnny talks about this on SecondCast #56 with Philip and Joe Linden, too. Unfortunately the podcast is in mono and doesn't convey the spatial sound experience at all, […]

Second Life Link Message Debugging

I find myself using a lot of link messages when scripting in Second Life lately. In order to keep track of what's going on, but without riddling the various scripts with debug output, I just add another "linkmessage debugger" script, with the following content:

default
{

link_message(integer sender_num, integer num, string str, key id)
[…]