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When interviewing PHP developers about typical web site vulnerabilities, most of them know about SQL Injections and Cross-Site Scripting (XSS). However, it really bugs me that many of them haven't heard of Cross-Site Request Forgery (CSRF).

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Tag: second life

SLBuzz.com snapshots are working again!

Earlier today Torley Linden contacted me to let me know that SLBuzz had stopped processing postcards sent from within Second Life.
Turns out that the issue was that the format of the embedded meta data had changed which the parser couldn't cope with. The new meta data is better as it also includes the region coordinates, […]

MetaverseData beta starts

The key problem with developing for Second Life thus far has always been the less than sufficient APIs that Linden Lab offers.
When it comes to communicating with objects in-world, you have the choice of the reliably broken XML-RPC, polling from in-world via llHTTPRequest(), or sending bite-sized data snippets by email. To make it easier, faster, […]

Second Life Preview with Voice Beta!

While most of you are probably aware of this already, there's a Beta Version of Second Life available with Voice support.
Jeremy Flagstaff blogged this on SLPodcast.com and Johnny talks about this on SecondCast #56 with Philip and Joe Linden, too. Unfortunately the podcast is in mono and doesn't convey the spatial sound experience at all, […]

Discovering Second Life

I took the plunge. I had heard about Second Life before — mostly on Slashdot. I spent a few minutes browsing Google Video and came across one of the Google TechTalks titled Glimpse Inside a Metaverse: The Virtual World of Second Life.
Essentially it was Philip Rosedale and Cory Ondrejka from Linden Lab, the company behind […]